The new version of the Fearless Contract will be updated and launched tomorrow. What should I do if the delay for international students to play the Fearless Contract national service is high?
"Fearless Pact" is expected to have a downtime version update on November 21st from 1:00 to 5:00. The competitive mode will be temporarily closed at 23:00 on November 20th, and will reopen after the downtime update. This update involves hero balance, new equipment, and adjustments to the gameplay system.
The servers of national server games are usually set up in China, and the physical distance between foreign players and the servers is relatively long. Network data needs to be transmitted over long distances, which increases the time of data transmission, resulting in high latency. Just like sending a message from one city to another distant city, the farther the distance, the longer the time for the message to arrive. For example, playing "Fearless Contract" national server in Europe, the data may need to cross an intercontinental network line to reach the server, and the delay may reach hundreds of milliseconds or even higher. Such delays will cause the game to appear stuck.
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In terms of hero balance, the 9.10 release has been updated with seven heroes. For example, Sage's E skill "Black Miasma" will now always fall on the level geometry where the player can stand, which limits the Shadow's ability to place one-way smoke on small decorative geometric objects. Ion's Xiayan skill visual effect has been improved to help players distinguish the skills of teammates and enemies. The smoke of enemies will be redder than the smoke of teammates. Phoenix's C skill "Flash Curveball" has been changed to a signature skill, and receives a free charge at the beginning of the turn, and 2 kills supplement one additional use charge.
In terms of equipment, version 9.10 added regenerated armor. After purchasing this armor, the armor value is 25 points, with a reserve value of 50. If the regenerated armor is lost, the enemy can consume the reserve value to slowly restore the armor, the upper limit is 25, and the price is 650 game currency.
The gameplay system has also been updated, in particular the way battle logs work. Skill usage stats will now be displayed after a turn, rather than immediately after a kill, to reduce the amount of information the player would otherwise not know. The shock effect will now reduce the sprint speed of enemies by 50%, which affects skills such as Jett's Wind Chasing and Neon's Glide.
In terms of weapons, the 9.10 version also has some adjustments. For example, the Ghost's walk error has been increased from 0.84 to 1.1, and the run error has been increased from 2 to 2.3. The walk error has been increased from 2 to 3 for all rifles, and the run error has been increased from 5 to 6.
Overall, the 9.10 update is designed to improve the game's balance, increase tactical depth, and provide players with new equipment options. These changes are expected to have a significant impact on the game's competitive environment, and players can expect a more diverse and dynamic gaming experience. Overseas players can choose to use the Sixfast accelerator to solve network problems.